GameTime Training Center
2 twenty minute periods, with 1 minute halftimes.
Each team plays with 4 field players and 1 goal keeper.
Shin guards must be worn by all players.
Shin guards must be covered with socks.
Each team must wear the same color jerseys, home team must change if there is a color conflict.
If ball hits the ceiling net, a free kick is awarded to opposing team from the spot directly under where it hit the net.
No Slide Tackling
The number of substitutions made during the game is unlimited.
Substitutions can be made when the ball is in or out of play provided the player entering the court does not leave the bench area until the substituted player crosses over the sideline.
A free kick is awarded for the infringement of substitution rule at the spot where the infringement occurred.
Kick-ins and free kicks
You may not score directly off a kick in. The ball is placed on the out of bounds line where ball went out. You have 4 seconds to get the ball in play. Ball must be stationary. Player taking the kick in can not touch the ball twice; it must be touched by another player first.
All free kicks are direct except kick ins, goal kicks and kick offs
Opposing team must be 10ft back on free kicks.
On goal kicks, the keeper must release the ball, using their hands, and the ball must be played outside the box. They cannot release it to themself.
If a teammate plays the ball back to the keeper’s hands on a goal kick without the opposing team touching the ball, the opposing team receives a direct free kick. This is not a penalty kick, so opposing team may set up a wall. This kick will be taken where the infraction occurred.
All goals are 1 point.
Players may score from behind midfield.
The keeper cannot punt the ball.
Each team must have a designated goalkeeper with a jersey that differentiates him/her from teammates and other team.
Team may not change goalkeepers without notifying the referee.
Keepers cannot play the ball past mid-field.
There is no accumulated foul rule at GameTime.
Gametime Training Center
No Walls Rules
2 twenty-two minute periods, with 1 minute halftimes.
U8-U10 will play 7v7. U11-U18 will play 6v6.
Shinguards must be worn by all players and must be covered with socks.
No offside penalty.
Each team must wear the same color jerseys , home team must change if there is a color conflict.
If ball hits the ceiling net, a throw-in is awarded to opposing team from the spot closest to where the ball hit the net.
Any free kick, other than a penalty kick, awarded in the penalty area shall be taken on the penalty box line closest to the spot of the foul.
Maximum number for rosters is 18.
The number of substitutions made during the game is unlimited.
Substitutions can be made at any stoppage. Subs should enter position and enter from the half line.
An indirect free kick is awarded for the infringement of substitution rule at the spot where the infringement occurred.
Everything else follows US Soccer rules for outdoor.
GameTime has been built as a family oriented sports complex. No FIGHTING, ABUSIVE LANGUAGE, or any misconduct deemed to be detrimental to the family will be tolerated. GameTime reserves the right to immediately escort all patrons violating these rules from the facility.
Proper attire is required by all who enter the premises, both players and spectators. (Shoes / shirts, etc.)
Intoxicated persons will not be allowed to participate in any activity (i.e. game or practice) and may be escorted from the facility. This applies to both players and spectators.
NO FOOD, BEVERAGES or PETS may be brought onto the premises.
No DRINKING or LOITERING in the parking lot.
Players and spectators are responsible for any damages caused to GameTime property. Management intends to enforce all violations to the fullest extent of the law.
All fields are reserved for games, warm-ups and pre-scheduled practices / parties. FOR YOUR SAFETY, all other usage requires permission from GameTime Management. All players assume all risks of participation and those players under 18 years of age must be supervised by a parent / legal guardian.
1. All TEAM FEES must be paid by the first game of every session. Teams not paid in full at or before their first game may be suspended and forced to forfeit all remaining games. All fees collected by GameTime to that point WILL NOT be refunded.
HOME TEAM (First team listed on schedule) is responsible for:
a. The GAME BALL b. JERSEY CHANGE in case of color conflict
FOR YOUR SAFETY: Only COACHES and ROSTERED PLAYERS will be permitted at the players’ benches. All others will be considered spectators and must remain in the designated viewing areas.
All YOUTH TEAMS (under 18) must have a responsible adult at the players’ bench at all times.
Rules and Regulations
I. NUMBER OF PLAYERS
Leagues Number of Players
On The Field – U8 & U9 6 (played on Training Field) one of whom must be dressed as a goalkeeper
U10 thru U12 8 one of whom must be dressed as a goalkeeper
U13 and older Female 7 one of whom must be dressed as a goalkeeper
U13 and older Male 6 one of whom must be dressed as a goalkeeper
On The Field – Leagues – Number of Players
U8-U10: 7 , one of whom must be dressed as a goalkeeper
U11-U18: 6, one of whom must be dressed as a goalkeeper
A team must be able to field at least 4 players from their roster to avoid forfeiture of that game. Those four players must be on the field and dressed to play at the published starting time or at a point deemed appropriate by the referee due to changes in the daily schedule. ANY TEAM THAT FORFEITS A MINIMUM OF TWO GAMES may be expelled from the league without notice. League fees paid to that point will NOT be refunded. Any team trailing by 5 or more goals at any point during a game may, at their discretion, place an extra player on the field until the goal differential falls below 5.
A MAXIMUM of 18 players per team may dress for any one game.
A team must have a minimum of seven (7) players and a maximum of eighteen (18) players on its roster.
A completed roster must be turned into GameTime Management before the FIRST GAME. All players must sign the roster or have a parent’s / legal guardian’s signature if under 18.
Only players on the roster may play. Any use of non-roster players will result in a forfeit when challenged.
Roster Changes: the Management of GameTime must be notified of any roster changes prior to the FOURTH game. All roster changes must then be initialed and dated on the original by the GameTime representative.
While players may legally play on more than one team in the same age group, if rostered properly, player may not play on more than one team in the same division of that age group.
III. AGE REQUIREMENTS
Youth players may participate at any group as qualified by each player’s birthday. A player may play at a higher age bracket but never at a lower age without written consent of GameTime Management. GameTime reserves the right to deny a player’s participation in a higher age group where it can be reasonably determined to be dangerous for that player.
“OPEN DIVISION” – All players 18 years and older are eligible for the Open league. A player under 18 can not participate in any adult leagues. GameTime reserves the right to deny any individual’s participation in this league if their participation is deemed detrimental to the league.
Adult players may play at a competitive level younger than themselves in any Open league or older. However, each team in each league designated for a particular age may roster only two players younger than the age cut off; and those two players must qualify for the next younger league offered by GameTime. (i.e. A 40+ team may have 2 players younger than 40 but they must be at least 30)
IV. PLAYERS’ EQUIPMENT
All jerseys on a team must be of the same color. In the event of a color conflict between teams, the HOME team must change jersey colors.
Goalkeepers must wear a jersey that distinguishes themselves from the field players on either team.
Shin guards are REQUIRED for all YOUTH players and highly RECOMMENDED for all adults. GameTime is not responsible for any injury, including those as a result of not wearing the appropriate equipment.
No equipment may be worn that may pose a danger to any player. The referee, at his / her sole discretion, may send a player from the field for a substitution to remove the potentially dangerous equipment. (i.e. rings, chains, earrings, bracelets, etc.) That player may not return without first being approved by the referee. A two-minute penalty will be assessed if that player re-enters without prior approval.
All metal braces, jewelry, and casts medically required when playing must be covered by adequate padding that is fastened to the brace to the referee’s satisfaction.
The referee’s authority commences as soon as he / she enters the field and remains in tact until all participants have left the field and its surrounding viewing areas. The referee’s ability to penalize, including but limited to ejection, includes all time-outs, dead balls, and immediate post game discussions.
During the game, the referee should:
Enforce the laws of the game
Refrain from penalizing where it is determined that penalizing would take away advantage for the victimized team
Keep a record of the game including time, score, and any player ejections
Have the power to terminate or suspend a game for any major misconduct or serious injury. Any player or spectator entering the field without a legal substitution may result in an immediate termination of the game and potential future suspension. A team’s coach is responsible for the actions of its players and spectators and may be cautioned or ejected if they fail to control either party.
Caution and / or eject any player guilty of violent behavior, abusive language, persistent misconduct, or any other act considered detrimental to the game.
Signal both the stoppage of play for all rule infractions as well as the recommencement of play with a direct kick or drop ball.
VI. DURATION OF THE GAME
The duration of the game shall be two (2) twenty-two (22) minute halves. Games can not end on a foul when that foul is committed by a team either in a tie or winning position, and that foul occurs in the trailing team’s offensive half. The Direct Kick will be taken with the opportunity to score until the ball deflects off the wall (or net), deflects off a striking player, is cleared by the defending team, or scores a goal as a direct result of the shot itself. If the shot deflects off an opposing player and goes directly in, the goal does count.
The clock shall not be stopped for any ball out of play. Only serious injury time outs will be assessed at the sole discretion of the referee. Any injury resulting in an extended delay of game may result in a suspension of the game. If the game is suspended any time in the second half, the game will be considered played in full. If there is more than 22 minutes remaining in the game, these games will be rescheduled as soon as possible restarting at the point of stoppage with the same score and time remaining.
There will be no team time outs.
VII. START OF PLAY
The first team listed on the schedule is the HOME team and should sit at the HOME players’ bench. The HOME team is responsible for the game ball and any jersey changes if a color conflict should arise.
The GUEST team shall take the opening kick off heading towards the home goal. The player who initiated the kick off can not play the ball a second consecutive time. Every player shall be in his / her own half of the field. The opposing team must be outside of the 10-foot center circle until the ball is kicked. Player may score directly off of a kick off.
After a goal has been scored, the opposing team shall have a kick off.
After any stoppage of play not related to a goal scored, an end of period, or rule infraction, the referee shall have a drop ball at the point the ball was last played prior to the stoppage. Drop balls can not take place within either team’s penalty box but would instead be placed immediately outside the box. Dropped balls are also considered a DIRECT kick.
VIII. BALL IN / OUT OF PLAY
1. The ball is considered out of play when:
it completely crosses the goal line
it crosses the dasher walls and / or touches any perimeter net along the sides or ceiling. For violation of this rule, the ball is placed straight down (but outside the penalty box) to the field for a direct kick by the opposing team.
The referee has stopped the game for any injury or misconduct
2. The ball is considered in play at all other times.
IX. METHODS OF SCORING
A goal is scored when the ball COMPLETELY crosses over either goal line, between the goal posts and under the crossbar, during the game provided it was not propelled illegally by hand or arm by an attacking player.
A 2 POINT GOAL is awarded for any goal legally scored by the attacking team from within the neutral zone of the field provided the ball was not then touched by any attacking player in the offensive third. Any ball kicked from the white line defining the neutral zone or closer is determined to be only 1 point. If the attacking team scores a goal from the neutral zone but it then deflected, intentionally or unintentionally, by any attacking player, it is worth 1 point. If a defending player, including the goalie, deflects the ball but the shot still results in a goal, it is worth 2 points.
A goal scored into your own defensive net will result in 1 point for the opposing team.
X. SUBSTITUTION PROCEDURES
Substitutions may be made on an unlimited basis during play provided the player being substituted for is close to the players’ bench before the replacement player enters the field of play. The exiting player is to make no attempt to play the ball once the replacement has stepped on to the field. Any team trailing by 5 or more goals at any point during a game may, at their discretion, place an extra player on the field until the goal differential falls below 5.
Play will be held for substitutions only when the ball is already out of play and play has been stopped. This could include but not limited to injury time outs, after a goal has been scored, after a time penalty has been awarded, etc.
Any player, either on the field or at the players’ bench, may substitute for the goalie provided that the referee is informed of the change before it happens. If the substituting goalie is from the field of play, that substitution must occur during a stoppage of play.
For any infringement of this law, the referee can assess a two- minute penalty to the player committing the illegal substitution. The opposing team will have a direct free kick from the spot on the neutral line in the offending teams defensive half.
XI. THREE-LINE VIOLATION
A three-line violation has occurred when the ball is played through the air completely crossing all three of the white neutral zone lines without touching any player, netting or dasher wall.
If a three-line violation has been declared, a direct kick is awarded to the opposing team from the point where the ball crossed the first neutral line. The ball is placed on the spot ON THE NEUTRAL LINE so any goal-scoring direct shot would result in 1 point.
If the ball is played off the wall before it has crossed the third line, no violation has occurred.
XII. FOULS AND MISCONDUCT
Penal Offenses – A player who intentionally commits any of the following offenses:
SLIDE TACKLING is permitted in all leagues except Adult Coed, Womens, and Mens 30+
Kicking an opponent
Tripping an opponent
Jumping at an opponent
Charging from behind
Striking an opponent
Touching the ball with any part of your hands or arms to gain an advantage
Placing both hands on the wall to gain an advantage
Boarding (charging an opponent into or against the dasher boards)
shall be penalized by the awarding of a free direct kick to be taken by the opposing team from the place where the offense occurred. If the offense occurs in the player’s defending penalty box, a penalty kick will be awarded to the opposing team. (Sliding to prevent the flow of the ball is permitted if no attacking player is within 6 feet of the sliding player at any point of the slide.)
Any intentional violation of these laws could result in a two-minute penalty, five-minute penalty, or expulsion (depending of the severity and repetition) at the sole discretion of the referee. Players being expelled will serve a minimum suspension of one game to maximum suspension of lifetime as determined by GameTime Management. Violence and over-aggressive behavior will not be tolerated in any fashion at GameTime.
Any offenses normally defined as an indirect kick (i.e. playing on the ground, goalie’s illegal touch) are awarded a free direct kick from the spot of the infraction unless taking place inside your defending penalty box. A violation inside your own penalty box would result in a free direct kick (not penalty kick) from the top of the penalty box.
When a free kick is taken from inside your own penalty box, all of the opposing players shall remain outside the box and be at least 10 feet away from the spot the kick is taken. The ball is considered in play after it has traveled half of its circumference and passed outside the penalty box. A goalie can not handle the ball until it has been played outside the box and then passed back in.
When a free kick is taken from outside the penalty box, opposing players must stand at least 10 feet from the spot the kick is taken unless the opposing team is already standing on their own goal line. Opposing players may not enter that 10-foot area until after the ball has been kicked. Any player may be cautioned or penalized if entering that area prematurely.
During a free kick, females may cross their arms over their chest and males may protect their groin area. However, in the judgment of the referee, any additional hand and arm movement resulting in an advantage may result in a handball.
Neither a game nor half will end on a pending direct kick. Even if time has expired, a referee will allow the direct kick to take place and play to continue until the ball a) is played by a second time by any offensive player, b) hits the netting, c) is defended by the opposing team, or d) scores a goal. The referee, at their discretion, may also add time back to the clock if they have determined that an opposing team has gained an advantage by delaying the game in any fashion. Intentionally delaying the game may result in a two-minute penalty to the delaying party.
Any violation of these laws inside one’s own penalty box would result in a penalty kick for the opposing team. During a penalty kick, the ball is placed at the marked spot on the field for a direct kick. The penalty box is to be emptied of all other players besides the goalkeeper and the player taking the kick with all remaining players placed BEHIND the ball until the kick is taken. Should the initial kick be deflected, the original kicker can only play the ball after any other player has touched it.
A cautionable offense may result in a verbal warning, a yellow card, a two-minute penalty, a five-minute penalty, or expulsion. A player could be cautioned for:
Persistent infringement – a player persistently violates any of the above regulations
Dissent – a player, by words or actions, shows dissent about any decision given by the referee.
Disorderly Conduct – any actions deemed by the referee to be inappropriate during play
A second caution in the same game by the same player or coach will result in an ejection for that player/coach. That player/coach will also be required to leave the players’ bench. Failure to do so will result in immediate forfeit. A referee, at their discretion, may also penalize the team a five-minute penalty to be served by another player on the team.
EJECTIONS may occur if the referee has determined that any of these offenses are of a violent nature. No fighting or abusive language will be tolerated. A team having a player ejected will play short for a five-minute period (regardless of the number of goals scored) and then may return to full strength.
TWO-MINUTES: A team with a player penalized two-minutes will play short for those two minutes unless the opposing team scores a goal before that time expires. In the event the opposing team scores during that penalty time, the team playing short can return to full strength but the player serving the penalty can not be substituted into the game until their specific two-minutes has passed.
FIVE MINUTES: A team with a player penalized five-minutes will play short for the entire five minutes regardless of any scoring activity.
Once a goalkeeper puts the ball into play from his/her hands, a goalkeeper can not then touch the ball with his/her hands until an opposing player has touched it or a goal has been scored.
A goalkeeper must distribute the ball within five (5) seconds of gaining possession. A referee may extend that period if there has been some minor injury to the goalie.
A goalkeeper may not set the ball down nor bounce it and then pick it up again.
If a team is determined to have gained possession in the neutral zone, it can not be played to the goalkeeper’s hands until being touched by an opponent. A member of the goalkeeper’s team may not pass the ball to the goalkeeper’s hands from the neutral zone. This includes a series of passes originating from the neutral zone where an opposing player has never touched the ball.
A goalkeeper may use their hands after dribbling the ball themselves into the penalty box unless they have previously used their hands without an opposing player touch.
For any violation of an unlawful touch within the penalty box, the opposing team will be awarded a free direct kick (not a penalty kick) from the top of the penalty box.
Any ejection carries a potential one game suspension at the discretion of GameTime Management. Players may be suspended for more than one game, including lifetime banishment, depending on the offense. Any suspension will be imposed for that team’s next scheduled game, whether it is in league play, tournament play, or even the following session. A team that changes names will not constitute a new team and thus the suspension will still be served. The suspended player will not be allowed in the players’ bench or on the field of play during their suspension. That player however may be permitted, at the discretion of GameTime Management, to participate in all normal activities for any other team for which they appear on the roster.
If a player leaves the players’ bench to join in an altercation on the field, that player will be ejected and the game becomes a forfeit at that point. If members from both teams enter the field, the game will be terminated with both teams forfeiting the game. NOTE: Teams with forfeitures of this type may be subject to expulsion from GameTime without refund.
XIII. OVERTIME / SHOOT OUTS
Regular league and tournament games may end in a tie. Only tournament finals must result in a winner.
OVERTIME – Overtime will first consist of a five (5) minute period of extra play. This is GOLDEN GOAL where the first to score wins. Should there be no one to score in this period, a second five (5) minute GOLDEN GOAL period will be played. For this second period, the teams will switch ends and goalkeepers will be removed. Each team will still have the same number of players on the field but none will be designated for use of hands. Should there still be a tie after this second period, the game will be decided on a SHOOT OUT.
A shoot out attempt shall originate from the center of the mid-field center line (kick off spot)
A player has five seconds to score a goal regardless of how many times it is touched by the offensive player, the goalkeeper, or the walls. Once the goalkeeper gains possession or the ball is out of play, the attempt is considered over.
The goalkeeper is restricted to the use of hands to inside the penalty box but may leave to box to defend the attacker. Any infraction committed by the goalie as described in the “rules and regulations” will result in a penalty kick to be taken by the player fouled unless that player is determined to be injured by the referee.
The ball must completely cross the goal line within the five seconds to be considered a goal.
The referee shall choose the goal at which all kicks shall be taken.
A coin toss shall be taken to determine which team shall take the first attempt. The guest team calls it in the air and the winner of the flip decides which team is to kick first.
Subject to terms “6” and “7”, each team shall have five (5) attempts.
The attempts shall be alternated between teams.
If, before taking all five attempts, one team has scored more than the other could mathematically score, the attempts are ceased and a winner is declared.
The team that scores the greater number of goals is the winner.
All players dressed for the game are eligible for kicking and for goalkeeper.
A different individual must take each attempt until all eligible players have attempted a shot. At that point the process would be repeated. If one team has fewer players and is to begin repeating attempts by the same player, the opposing team may choose to also begin repeating kickers though eligible players remain on the bench.
All players, except the five kickers per team and respective goalkeepers chosen for the current series, must remain at their players’ bench. All players not immediately involved with the next kick should be placed in the other half of the field.
XIV. LEAGUE STANDINGS
A win results in three points for the league standings, including winning forfeitures of any kind.
A loss results in zero points in the league standings
A tie is an official game result, except in final championship play or tournament finals. Each team is awarded one point in their league standings.
PROTESTS MUST BE MADE TO THE REFEREE DURING THE GAME – NOT AFTER.
If a player is challenged by an opposing coach or manager BASED ON AGE, that player may continue to play in that game, but the game is played under protest. After the game, that player is required to give the referee the player’s name, address, phone number, birthday and sign the back of the referee sheet. That team / player has 72 hours to provide GameTime Management with adequate proof of age. GameTime will accept any legal ID such as a birth certificate or driver’s license.
If a player is challenged by an opposing coach or manager BASED ON ROSTER ELIGIBILTY, that player may continue to play in that game, but the game is played under protest. After the game, that player is required to give the referee the player’s name, address, phone number, birthday and sign the back of the referee sheet. That team / player has 72 hours to meet with GameTime Management to determine that player’s eligibility based on their inclusion on the team roster.
In the event of a protest, the referee will notify the opposing coach that the game is being protested and provide the identity of the protested player(s). It is the protested coach’s responsibility to insure that the player(s) meets with the referee immediately after the game to meet the requirements above in (2). ANY failure to do so will result in awarding the protest to the protesting team, resulting in a forfeiture win for the protesting team and a forfeiture loss to the team that neglected their responsibility.
Any team that continues to use an ineligible player will forfeit any and all games in which that player participates. Continued infringement may also result in expulsion from GameTime without refund.
The referee will simply record the protest, not determine its validity. All protests are decided upon by GameTime Management and its referee coordinator , all decisions are final.
Regular Indoor – COED SPECIFIC
All policies and regulations stated above apply unless otherwise stated below:
To start a game, each team must have a minimum of four (4) players, of which at least one must be female.
A maximum of four (4) males may be on the field at any one time. One does not have to be goalie. If a team is short males, females may take their place. If a team is short females, then that team must play short.
A female must take all kicks from the offensive half.
There will be no slide tackling. Penalty for this offense will be either a verbal warning or a two-minute penalty.
Each team must establish “TOUCH” before scoring a goal from the offensive half. TOUCH is established by the attacking team when it is played by a female on the offensive half of play. Since GameTime does not consider the centerline to be in either half, a KICK OFF DOES NOT CONSTITUTE TOUCH. A team is considered to have a valid TOUCH until the ball crosses back over the centerline into the defensive half or until a goal is scored.
Teams may score a two-point goal from their defensive half without touch as long as the shot does not first violate the three-line rule.